Staying Late

Staying Late

Working long hours can really disrupt a healthy home vs. workplace relationship: It can create a work/life imbalance, you might say. (There, got that out of the way early.)

The software industry as a whole, and the video game industry in particular, have a culture of “Crunch Time”. For video game publishers, teams working on big games can often find themselves pulling 70-80 hour weeks for months or more at a time. In the lower-key areas of the industry, however, it can still be the norm to pull 50-60 hour weeks, especially around dreaded deadlines.

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